Dawn Of War 3d Models Download F
Icons/badges/other simple textures: Largely DXT3.dds files, greyscale alpha channel is used for simple transparency. White is solid, black is transparent in alpha channel..abp Text files. Appears to have been used for pointing to model, animation and texture files in previous games using the engine (ie. Many of them still exist, but from what I can tell they are obsolete and contain very little information..model 'Relic Chunky' 3D art information. 'Relic Chunky' binary format.


1000+ dawn of war 3D models found. Free file download source available in obj stl blend. See 3D previews before download. 41 Warhammer 3d models found. Available for download in.blend.obj.c4d. Mr Hobby Color Chart Pdf. 3ds.max.ma and many more formats.
Most likely contains mesh and has strings pointing to material, animation and texture information..bfx Same as above, but for effects? Perhaps the same format just renamed for conventions (similar to lua/scar/ai). Texture files (dds) The textures use the.DDS format and are broken into several pieces, which is normal now. _diff: 'Diffuse map' or texture map.
The RGB basic image information, basically 90% of what you see on a model. Has an alpha channel, but I haven't seen any use for it. _nrm: Normal map.
Used for bump mapping or 'normal mapping' lighting effect (gives simple geometry the appearance of being more complex). Typical RGB normal mapping technique. Again, has an alpha channel, but why?
_tem: Team colour map. Used to tell the game where on the texture to apply which type of team colouring (there are 4 types).
I've seen red used for primary, green for secondary and purple for tertiary. Has an alpha channel that appears to be unused, but does contain some information on certain textures. _spc: Specular map I believe. This is probably used for specular lighting aka shiny stuff Although in my exploits I've edited team colour images and it has resulted in really high specular lighting when I haven't even touched the spc file. _drt: No idea, any info?
Maybe used as low quality image, but we have mip maps in dds files and the content here looks extremely bizarre, but it is RGB and uses a greyscale alpha channel with appears to contain important information. _ocl: Used for occlusion? Maybe for a glow type effect when the model is occluded. Image appears to be greyscale lighting information, not sure.