Duke Nukem Sound Pack Wav Download Wtf

This is awesome, thanks!:D I encoded all the WAVs in your pack as FLAC (and fixed the capitalization on one file) so that EDuke32 can open them properly. At present, we don't have any code to look for 'flyby.flac' before 'flyby.voc', for example, like we do for the MIDI music, so using this in-game would take either a def file or a CON file, neither of which has an efficient method of loading as a mutator without creating an ugly batch file to use command line parameters. Watch the and our in the coming days for streamlined loading support for this pack and packs like it. EDIT: If you want to use it now, I wrote a to make the appropriate defs.
First, download the zip I linked above and put it in a subfolder of your EDuke32 folder named autoload. Then, download and put it in your EDuke32 folder. Next, you have two options. You can rename 'pk_duke3d_sfx_20140627.def' to 'duke3d.def' if you are using no other music, HRP, or other types of packs. Or, run EDuke32 with the following command line parameters (either manually or from a batch file): eduke32.exe -mh pk_duke3d_sfx_20140627.def.

Thanks for this pack Quaker540! 3ds Max 2010 Torrent here. I wasn't aware of the PSX sounds for DN3D, this will indeed help. The Duke quotes are noticeable better here, even though they're only 11kHz. Wish there were more 22kHz sounds, but I think I'll be able to locate the source for the pistol sound now - sounds similar to the ones used in Rise of the Triad. Don't forget that HeXen/Heretic/Strife also use Duke Nukem 3D sounds.
If you can find/create HeXen/Heretic/Strife HD sounds, you will probably find lots of Duke Nukem 3D sounds. Also, don't forget to check out Duke Nukem: Manhattan Project! Without Duke Nukem: Manhattan Project, I wouldn't find an remastered version of FLYBY.VOC Yes, Duke Nukem: Manhattan Project has the FLYBY.VOC sound, in 44100kHz and 16-bit depth and in.OGG format, you'll easily notice this sound at the end of the game.